Slayer

Slayers racial bonus is monster heads being worth more money.

Their exclusive pet is the centaur and transportation is based around bikes and helicopters.

Slayers are strongest at day time while suffering vision penalties at night.

Required fame amount for each bible slot

[Enchanter/Healer]

2 slots:100,000

3 slots:500,000

4 slots:2,000,000

5 slots:4,000,000

6 slots:60,000,000

[Gunner/Sworder/Blader]

2 slots : 200,000 3 slots : 1,000,000 4 slots : 5,000,000 5 slots : 10,000,000 6 slots : 100,000,000

Slayer Grade Skill:

(Rank Exp is acquired by killing stronger monsters and other players (same race not included).

Grade Serent

Deadly Spear - Increases Critical by 10.

Behemot Armor - Increases Defense by 10.

Dragon Eye - Increases ToHit by 5.

Immortal Heart - Increases HP by 20.

Reliance Brain - Increases MP by 20.

Grade Feacel

Slaying Knife - Increases damage by 3.

Hawk Wing - Increases Attack Speed by 15.

Holy Smashing - Increases Enchanter damage.

Soul Smashing - Increases Healer damage.

Grade Litena

Sapphire Bless - Increase Acid protection by 15.

Ruby Bless - Increase Blood protection by 15.

Diamond Bless - Increase Curse protection by 15.

Emerald Bless - Increase Poison protect by 15.

Grade Kainel

Magic Brain - Reduces MP nescessary for skills.(Half?)

Wight Hand - Increases HP steal effect. (Hpsteal+2)

Seiren Hand - Increases MP steal effect. (Mpsteal+2)

Fortune Hand - Increases luck. (Doubles)

Geneal

Perception - +2 All Attributes.

Stone of Sage - +5 INT.

Foot of Ranger - +5 DEX.

Warrior's Fist - +5 STR.

Fore General

Evolution Immortal Heart - +5% HP.

Behemoth Armor 2 - +5% DEF.

Dragon Eye 2 - +5% ToHit.

Evolution Reliance Brain - +5% MP.